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web-3Dviever-glb/index.html

Repository
web-3Dviever-glb
Original path
web-3Dviever-glb/index.html
Role
SOURCE
Size
53908 bytes
Lines
1890
SHA-256
245ec511830c888022123d3efca5a44eded70f64927cbfaa8ab3645e1463f2be
Displayed range
1501–1890
      if (classification.kind === "mesh") {
        if (!geometry.hasAttribute("normal")) {
          geometry.computeVertexNormals();
        }

        const material = new THREE.MeshStandardMaterial({
          vertexColors: hasVertexColors,
          color: hasVertexColors ? 0xffffff : 0xb8b8b8,
          roughness: 0.92,
          metalness: 0,
          side: THREE.DoubleSide
        });

        object = new THREE.Mesh(geometry, material);
      } else {
        const diagonal = geometry.boundingBox
          ? geometry.boundingBox.getSize(new THREE.Vector3()).length()
          : 1;

        const pointSize = Math.max(diagonal * 0.00125, 0.0002);
        const material = makeCircularPointsMaterial({
          size: pointSize,
          vertexColors: hasVertexColors
        });

        if (!hasVertexColors) {
          material.color.set(0xd0d0d0);
        }

        object = new THREE.Points(geometry, material);
        object.frustumCulled = true;
      }

      applyScaniversePlyOrientation(object, parsedHeader);
      scene.add(object);
      loadedObject = object;
      loadedKind = classification.kind;
      loadedModelName = displayName;
      fitCameraToObject(object, new THREE.Vector3(0, 0, -1));

      const positionCount = geometry.getAttribute("position")?.count ?? 0;

      if (classification.kind === "mesh") {
        const triangleCount = geometry.index
          ? geometry.index.count / 3
          : classification.faceCount;

        setStatus(
          `Model załadowany poprawnie.\n` +
          `Tryb: klasyczny mesh PLY\n` +
          `Wierzchołki: ${positionCount.toLocaleString("pl-PL")}\n` +
          `Trójkąty/ściany: ${Math.round(triangleCount).toLocaleString("pl-PL")}\n` +
          `Kolory wierzchołków: ${hasVertexColors ? "tak" : "nie"}`
        );
      } else {
        setStatus(
          `Model załadowany poprawnie.\n` +
          `Tryb: kolorowa chmura punktów PLY\n` +
          `Punkty: ${positionCount.toLocaleString("pl-PL")}\n` +
          `Kolory RGB: ${hasVertexColors ? "tak" : "nie"}\n` +
          `Uwaga: wersja GLB wygląda znacznie bliżej Scaniverse.`
        );
      }

      hideStatusOverlay(4300);
    }

    async function loadGaussianSplat(
      modelUrl,
      parsedHeader,
      classification,
      generation,
      displayName
    ) {
      let lastDisplayedPercent = -1;

      const splatMesh = new SplatMesh({
        url: modelUrl,
        extSplats: true,
        lod: false,
        onProgress: (event) => {
          if (generation !== loadGeneration) {
            return;
          }

          if (
            event.lengthComputable &&
            Number.isFinite(event.total) &&
            event.total > 0
          ) {
            const percent = Math.floor((event.loaded / event.total) * 100);

            if (percent !== lastDisplayedPercent) {
              lastDisplayedPercent = percent;
              setStatus(
                `Ładowanie modelu Gaussian Splatting...\n` +
                `${percent}% — ${(event.loaded / 1024 / 1024).toFixed(1)} / ` +
                `${(event.total / 1024 / 1024).toFixed(1)} MB`
              );
            }
          } else {
            setStatus(
              `Ładowanie i dekodowanie splatów...\n` +
              `${Number.isFinite(event.loaded)
                ? (event.loaded / 1024 / 1024).toFixed(1)
                : "?"} MB`
            );
          }
        }
      });

      splatMesh.maxSh = 3;
      applyScaniversePlyOrientation(splatMesh, parsedHeader);
      scene.add(splatMesh);
      loadedObject = splatMesh;
      loadedKind = "splat";
      loadedModelName = displayName;

      try {
        await splatMesh.initialized;

        if (generation !== loadGeneration) {
          scene.remove(splatMesh);
          splatMesh.dispose?.();
          return;
        }

        splatMesh.updateGenerator();

        homeCameraPosition.set(0, 0, -3.2);
        homeCameraTarget.set(0, 0, -0.05);
        loadedModelRadius = 1;
        camera.near = 0.01;
        camera.far = 1000;
        camera.updateProjectionMatrix();
        resetCamera();

        const numberOfSplats =
          splatMesh.numSplats ??
          splatMesh.packedSplats?.numSplats ??
          classification.vertexCount;

        setStatus(
          `Model załadowany poprawnie.\n` +
          `Tryb: 3D Gaussian Splatting\n` +
          `Splaty: ${Number(numberOfSplats).toLocaleString("pl-PL")}\n` +
          `Spherical harmonics: do SH3`
        );

        hideStatusOverlay();
      } catch (error) {
        scene.remove(splatMesh);
        splatMesh.dispose?.();
        loadedObject = null;
        loadedKind = null;
        throw error;
      }
    }

    function extensionOf(fileName) {
      const dotIndex = fileName.lastIndexOf(".");
      return dotIndex === -1 ? "" : fileName.slice(dotIndex).toLowerCase();
    }

    function baseNameWithoutExtension(fileName) {
      const dotIndex = fileName.lastIndexOf(".");
      return dotIndex === -1 ? fileName : fileName.slice(0, dotIndex);
    }

    function encodeInputUrl(fileName) {
      return `./input/${encodeURIComponent(fileName)}`;
    }

    async function urlExists(url) {
      try {
        const response = await fetch(url, {
          method: "HEAD",
          cache: "no-store"
        });
        return response.ok;
      } catch {
        return false;
      }
    }

    async function getModelList() {
      /*
       * GitHub Pages nie uruchamia backendu Node/Express.
       * Publiczna wersja korzysta więc ze statycznego manifestu models.json.
       * Jeżeli manifestu nie ma, lokalny server.js może dostarczyć listę
       * dynamicznie przez /api/models.
       */
      try {
        const manifestResponse = await fetch("./models.json", {
          cache: "no-store"
        });

        if (manifestResponse.ok) {
          const models = await manifestResponse.json();
          if (Array.isArray(models)) return models;
        }
      } catch {
        // Fallback do lokalnego API poniżej.
      }

      const apiResponse = await fetch("./api/models", { cache: "no-store" });
      if (!apiResponse.ok) {
        throw new Error(
          "Nie udało się pobrać listy modeli z models.json ani /api/models."
        );
      }
      return apiResponse.json();
    }

    function modelSortValue(name) {
      const extension = extensionOf(name);
      const priority = extension === ".glb"
        ? 0
        : extension === ".gltf"
          ? 1
          : extension === ".ply"
            ? 2
            : 9;

      return `${baseNameWithoutExtension(name).toLocaleLowerCase("pl-PL")}\u0000${priority}\u0000${name}`;
    }

    function fillModelSelect(models) {
      const sortedModels = [...models].sort((left, right) =>
        modelSortValue(left).localeCompare(
          modelSortValue(right),
          "pl-PL",
          { numeric: true }
        )
      );

      availableModelNames = new Set(sortedModels);
      modelSelect.innerHTML = "";

      for (const modelName of sortedModels) {
        const option = document.createElement("option");
        const extension = extensionOf(modelName);

        option.value = modelName;
        option.textContent = extension === ".glb"
          ? `${modelName} — teksturowany mesh`
          : extension === ".gltf"
            ? `${modelName} — teksturowany mesh`
            : `${modelName} — PLY`;

        modelSelect.appendChild(option);
      }

      const firstGlb = sortedModels.find((name) =>
        [".glb", ".gltf"].includes(extensionOf(name))
      );

      if (firstGlb) {
        modelSelect.value = firstGlb;
      }
    }

    async function loadSelectedModel() {
      const selectedName = modelSelect.value;
      if (!selectedName) {
        return;
      }

      const generation = ++loadGeneration;
      const extension = extensionOf(selectedName);
      const modelUrl = encodeInputUrl(selectedName);

      showStatusOverlay();
      setLoadingState(true);
      removeLoadedObject();

      try {
        if (extension === ".glb" || extension === ".gltf") {
          await loadGlb(modelUrl, selectedName, generation, false);
          return;
        }

        if (extension !== ".ply") {
          throw new Error(`Nieobsługiwane rozszerzenie: ${extension || "brak"}`);
        }

        setStatus("Rozpoznawanie rodzaju pliku PLY...");
        const parsedHeader = await fetchPlyHeader(modelUrl);
        const classification = classifyPly(parsedHeader);

        if (generation !== loadGeneration) {
          return;
        }

        if (classification.kind === "splat") {
          await loadGaussianSplat(
            modelUrl,
            parsedHeader,
            classification,
            generation,
            selectedName
          );
          return;
        }

        const companionGlbName = `${baseNameWithoutExtension(selectedName)}.glb`;
        const companionGlbUrl = encodeInputUrl(companionGlbName);
        const companionIsHiddenByOldServer =
          !availableModelNames.has(companionGlbName);

        if (
          PREFER_MATCHING_GLB_WHEN_HIDDEN_BY_OLD_SERVER &&
          companionIsHiddenByOldServer &&
          await urlExists(companionGlbUrl)
        ) {
          await loadGlb(
            companionGlbUrl,
            companionGlbName,
            generation,
            true
          );
          return;
        }

        await loadClassicPly(
          modelUrl,
          parsedHeader,
          classification,
          generation,
          selectedName
        );
      } catch (error) {
        console.error("Nie udało się załadować modelu:", error);
        setStatus(
          `Błąd ładowania modelu:\n${error?.message ?? String(error)}\n\n` +
          `Sprawdź plik:\n${selectedName}`,
          true
        );
      } finally {
        if (generation === loadGeneration) {
          setLoadingState(false);
        }
      }
    }

    loadButton.addEventListener("click", loadSelectedModel);

    try {
      const models = await getModelList();

      if (!Array.isArray(models) || models.length === 0) {
        throw new Error(
          "Katalog input jest pusty. Umieść w nim plik .glb, .gltf albo .ply."
        );
      }

      fillModelSelect(models);
      await loadSelectedModel();
    } catch (error) {
      console.error("Nie udało się zainicjalizować listy modeli:", error);
      setStatus(error?.message ?? String(error), true);
      loadButton.disabled = true;
      modelSelect.disabled = true;
      resetButton.disabled = true;
    }

    window.addEventListener("resize", () => {
      camera.aspect = window.innerWidth / window.innerHeight;
      camera.updateProjectionMatrix();
      renderer.setSize(window.innerWidth, window.innerHeight);
      updateMobileMode();
    });

    window.addEventListener("unhandledrejection", (event) => {
      console.error("Unhandled promise rejection:", event.reason);
    });

    renderer.setAnimationLoop((now) => {
      updateFlightAnimation(now);

      /* OrbitControls nie może w tym czasie dołożyć ruchu orbitalnego. */
      if (!inPlaceLook.suppressUntilAllButtonsReleased) {
        controls.update();
      }

      renderer.render(scene, camera);
    });
  </script>
</body>
</html>